The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. Keith Ammann
ISBN: 9781982122683 | 560 pages | 14 Mb
- The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- Keith Ammann
- Page: 560
- Format: pdf, ePub, fb2, mobi
- ISBN: 9781982122683
- Publisher: Gallery / Saga Press
Books to download for free pdf The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters in English iBook DJVU by Keith Ammann
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters.
In the course of a Dungeons&Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.
In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Gorgon Tactics – The Monsters Know What They’re Doing
The gorgon, an underutilized monster, is a good enemy for is powerful, the Trampling Charge feature is better for initiating combat; the gorgon uses “I’ve always said, the Dungeon Master is the whole world except for his
meta Archives – The Monsters Know What They’re Doing
The issue involves the question of what plane yugoloths are native to, and The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters,
Giant Tactics – The Monsters Know What They’re Doing
If you’re a hill giant, and you see a target 100 feet away from you, which would ( given on page 277 of the Dungeon Master’s Guide, if you’re feeling At 60 feet away, they’ll initiate combat by hurling a rock; on their next turn,
Yugoloth Tactics: Merrenoloths – The Monsters Know What They’re
The lair actions don’t do much to protect the merrenoloth itself; rather, the merrenoloth has to find a combat sequence that allows it to do a bunch of of the schooner depicted in Appendix C of the Dungeon Master’s Guide.
Unicorn Tactics – The Monsters Know What They’re Doing
The most combat-relevant of the spells they have available are entangle (see “ Targets in Area of Effect,” Dungeon Master’s Guide, page 249).
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